Lunchtime for Nessie
| Downloads |
Download Finished EXE (826 KB, Windows XP) Download Source Code (39 KB, requires Aki Limited) |
| Credits | Jade (Design, Code, Sound) Kinoko (Art) |
| Game Engine | Aki |
| Prompt | "Remake snake, but not lame" |
| Development Time | 7 1/2 hours |
| Year | 2010 |
Nessie is very hungry, and there is nothing Nessie loves to eat more than ocean vegitation and passing boats. Unfortunately, the crew of these passing boats is not always acceptant of this preference. But, you aren't going to take that from a bunch of sailors are you? You are Nessie, and you are hungry, and by golly - it's lunchtime!
Details of 12 Hour Challenge
| Block 4 - sound & code: 1 1/2 hours |
| 4 1/2 hours remaining |
| Download Windows Binary - version 3 (826 KB) |
I've been trying to figure out what to do with the remaining 4 1/2 hours, but honestly I think Nessie turned out pretty well. I'm going to call this a game in 7 1/2 hours.
| Block 3 - code: 1 hours |
| 5 hours remaining |
| Download Windows Binary - version 2 (622 KB) |
| Block 2 - art: 2 hours |
| 6 hours remaining |
| Block 1 - code: 4 hours |
| 8 hours remaining |
| Download Windows Binary - version 1 (588 KB) |
After completing this block I added four functions to the Aki engine, forming the beginning of the PHYSICS module: "direction_pos", "angle_from_vector", "interpolate_angle", "point_in_range"
